Basicly I made this VFX Asset thinking in DBZ and the Charging Energy moment. All that energy and lightning, impossible to forget :) I did it in Unity 3D, first in SRP and then in Universal Render Pipeline. In URP I used ShaderGraph to create a simple HDR Glow Shader.
Ohh, if you want yo take a look, visit me on https://assetstore.unity.com/publishers/45845 :D
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