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Charging Energy

Basicly I made this VFX Asset thinking in DBZ and the Charging Energy moment. All that energy and lightning, impossible to forget :) I did it in Unity 3D, first in SRP and then in Universal Render Pipeline. In URP I used ShaderGraph to create a simple HDR Glow Shader.
Ohh, if you want yo take a look, visit me on https://assetstore.unity.com/publishers/45845 :D
Or if you prefer see you on Intagram https://www.instagram.com/inguzmediastudio/

I decide to upgrade this "Charging Energy" Asset to Universal Render Pipeline. With the MIXAMO animation I think looks pretty well :)

I'll try to create different styles for this "charging energy"

I'll try to create different styles for this "charging energy"