The intention was to practise using lerp/step nodes in Shadergraph :)
I was testing in my free time a Shader using a little of vertex displacement with a noise texture and different texture layers with or without fresnel to do something like water.
Was very nice to do something different and without a primary idea, just do
I created a Force Field inspired in Valorant style, but my focus was on the dissolve textures. I played with some step and lerp nodes in Shadergraph.