Working in UE5 on different ground cracks VFX. Here, first the texture appears with a radial mask. Then at the end it dissolves with a smooth and tiled noise. Also you can see another mask for the emissive channel at the center multiplied with another noise mask to give it a "heat" or "warm" sensation.
The model and the animation are from Mixamo and I used them on the UE5 sequencer.
The Sequence